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by mjn
4619 days ago
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One angle is selling plugins to popular creative software. Not quite "the old way", since they are standardized components and sold somewhat more like apps are, but it's a way of selling software components. Photoshop plugins, VST plugins for audio applications, and plugins for the Unity game engine are three fairly active markets I know of. Another strategy, though from what I can tell with declining popularity, is to write a GPL-licensed open-source library, and then sell proprietary licenses to companies who prefer those terms. Two random examples: http://www.juce.com/documentation/commercial-licensing http://www.cgal.org/license.html |
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(Disclosure, I've been writing/selling Photoshop plugins for over a decade - but I'm mostly working on other projects nowadays.)