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by GrantS
4631 days ago
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For those wondering why the introduction is so long, I'm betting they realize that the opening Cyan logo animation and music instantly transports many people back to firing up Myst for the first time 20 years ago with a nearly identical animation. There's a huge emotional attachment there for me, and probably for anyone who played the game as a kid and now has $25 to spare to bring back some great memories of a different era. In fact, there may be millions of people who are already sold on the idea just from that opening 20 seconds, and they only need a tiny fraction of those folks to reach their funding goal -- best of luck to them. This is one of those projects I would back even if there were no reward simply because I want to live in a world where Cyan is making Myst-like games again. Very excited to see this. |
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Someone made a great word that I forgot and can't find that described this feeling. Of being unstuck in time and space, a sort of vertigo upon realization that the universe is huge. Cyan Worlds manage to nail that effect while removing fear or tension. It's a childlike feeling that is rarely focused on, and they're masters of it.
Heh, I spent too many words in that, but Rand had trouble describing it too, so I don't feel too bad.