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by triplefox
6208 days ago
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I've met and spoken with some of the "instant successes" in Flash gaming. DTD, Filler, etc. From the little bit of discussion I had, I got the impression that they didn't really have any profound understanding of how or why the game they made became hugely popular. Mostly, they were benefiting from right-place-right-time effects, from being relative outsiders to gaming, and from having just enough skills to do the job. Basically, trying to crank out games quickly isn't really a recipe for success. It is a good starting place for creative ideas, though. You can start a project with one thing in mind, build it up to a certain stage, leave it a while to think about, and later come back and iterate on the whole concept. But if you are looking for reliable success in games, the time spent is way more important. |
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