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>Please, by all means, explain how demanding the same fee they would for licensing Windows Phone itself[2] for such ridiculously terrible patents is exactly how the patent system is supposed to work. 1. Those are just 5 patents they asserted in that one lawsuit. The portfolio they actually license probably has hundreds and maybe even thousands in it. They only asserted these 5 because a) it's practically impossible to sue over more than a few patents, and b) they thought these were the likeliest to get B&N on. 2. I am not sure what the "ridiculously high license fees" were... Were they ever even revealed? To my knowledge, the actual terms of any of their Android deals is not known to this day, and the $10/phone figure is complete speculation. This is true of almost any IP licensing deal by any company in the world ever. These deals are typically closely guarded trade secrets. My hunch is, MS is actually licensing for a lot less than $10/phone, and is instead negotiating for a stronger commitment from manufacturer's on the Windows Phone front. 3. Patents give holders a right to sue others if they infringe. Infringers can try to avoid lawsuits by negotiating a license. Or they can argue that they don't infringe or the patent is invalid, which often (but not always) ends up in court. That is how the patent system was designed to work. Microsoft chose to use it by negotiating licenses for the most part. Apple chose to not license and used their right to sue instead. Now one may complain about the quality of the patents involved, but... 4. ...On what basis did you judge those patents to be "terrible"? Really, I am curious as to what you think the patent covers and why it's terrible. I ask because the default for tech media or HN is that all patents are "terrible" but when I drill down into it, most people are woefully uninformed about how they work. It's actually quite difficult to truly evaluate the quality of a patent. From a legal perspective, it requires reading not only the patent, but the entire file wrapper including all the cited prior art, the office actions and the applicant's responses. From a layman's perspective, judging the novelty of something, especially if it's old, is difficult because it's very difficult to envision the state of the art at the time of filing and appreciate what is being claimed; things too easily appear obvious in hindsight, and some of the patents on there are from 1994! |
"Hate the player not the game" is not an excuse when the charge was "Microsoft shaking down Android vendors". The RIAA (and now the porn industry) was also granted the right to sue and recover up to $150,000 per infringement of their copyrighted works. Now, one might complain that the Copyright Act wasn't written in a world where individual songs could constitute an infringement act, nor did Congress intend the higher damages amount to apply to individuals not engaged in a profit-making venture, but...
In any case, you sound reticent to start reading the patents. Here's a good starting place: Barnes and Noble's response to Microsoft's ITC complaint: http://www.groklaw.net/pdf2/MSvB&Nanswer.pdf
Yes, the patents really are terrible.