| I'm about to release a cross-platform app (iPhone/iPad/Android) and one of the main features is cross-device sync. I'm building this up with Parse at the moment and the free tier is pretty generous, but... I worry slightly that after a while it's going to start costing me serious money. The app will be paid but only around 0.99 - and that's a one time payment (so, 0.66 to me after app store cut). If I get a lot of heavy use then a distant 0.66/user isn't going to be much help. Just to be clear, the app alone is the product - it can't make a loss to help promote some other entity. As far as I can see my options run to: 1. Increase the initial price (still chance of this not covering later operational costs) 2. Charge annual subscription for sync (would anyone pay for this?!) 3. Worry about this later - I'd need pretty good traction I know, but my earnings are pitiful and come the day it may happen, it'd wipe me out. What have other devs done to mitigate this? |