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by gentoomenpls 4629 days ago
I wonder if this will create any sort of advantages for players?

Back on COD:MW2 I put my XBOX on the DMZ, and that made me seem to have a better connection in the eyes of the P2P networking structure. This resulted in me always being chose as the lobby host. Essentially giving me the advantage of having ~0ms ping.

3 comments

Non-fragmented IPv6 network can bring better latency to than a fragmented IPv4 network. At this point, IPv4 address fragmentation is only getting worse.
If that was the case you screwed up forwarding ports 88 and 3074 to your xbox. Anybody that cares about XBL match outcomes does not connect without making use of port forwarding or their router's "DMZ." As far as comparative advantages go, this helped you with the bottom 20% of XBL. Moreover I am pretty sure that MW2 did lag compensation so I am not sure it was an "advantage."
I would be amazed if 80% of XBL users are forwarding ports on their routers. I've never heard of this before.
Respectfully, if you have never heard of port forwarding before I think that you might not be very informed when it comes to XBL. Or maybe you have never heard of port forwarding because you bought a device with UPNP and therefore you never noticed the problems that can result from lack of port forwarding.

Port forwarding has been a must for quality FPS match making since the beginning. What XBL games do you play?

It really depends whether he plays a game that warns about it. The dashboard only warns about a Moderate NAT if you run a network test. Of the games I played, only Halo 3 warned about Moderate NAT. Halo 4 doesn't bother anymore.

So I don't think he's not "very informed." He's the normal player base. I don't even bother setting up NAT anymore and it works fine, even though I know I should go through the rigmarole of doing it.

UPnP?
This happened to me with a whole bunch of games, pretty much from around the first Modern Warfare up until somewhat recently. The reason was that I had great download and very solid upload, so it would set me as host in 9/10 games I would play in. I'd also be highly interested to see what kind of preference MS gives to IPv6, and whether it will be equal to the up/down of a user or not.