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by DigitalSea 4643 days ago
I think this is how it should be done. Get something super rough and functional to market as soon as possible. I've been taking the same approach to micro-portal sites I've been building and launching the last month. In my first month from 2 sites I made $125 from Google Ad revenue. Essentially I build aggregation sites that rewrite the content based on multiple sources, sometimes even improving the original source by using multiple angels for the same content. The result is 2 highly ranking Wordpress sites that get first page priority for some big keywords.

It might not be the most logical for an app you have to build, but I think getting something out super unpolished that works is a great way to get to market early. People think you need massive teams, business plans and a strategy, but all you need to do is release something. I made the same mistake on a project I've been building for 7 years and counting, I'm not sure I'll even ever release it.

1 comments

I think there's a huge difference between creating a content farm and a real product.
Maybe so, but the result is the same. What I launched went beyond a standard content farm though. I didn't use free or purchased themes, I used a self-created Wordpress theme framework I created a little while ago as the base of the sites but each design was built from scratch in Photoshop. The content aggregation and rewriting plugin that I wrote isn't something you can find anywhere, especially not to the point articles are rewritten from multiple sources in a way that works.

I was merely trying to make a point of developers needing to get stuff out as quick as possible. Maybe what I did was different to an app (and rightly so) but the fact I executed on an idea from start to finish and didn't get caught up on the little things or having a perfect end result is something I think every developer can take from and apply to anything they do.