|
|
|
|
|
by simias
4654 days ago
|
|
Oh I'm sure if they put their minds to it they can make some improvements and clever optimizations. The thing it becomes exponentially more difficult the lowest the latency you want to achieve, obviously. <300ms? easy. <100ms? manageable. <50ms? hey, very good! <10ms? uh, I want to see it with my own eyes. Also, you have to remember that steam won't control the encoding end of the pipeline (and if the "steambox" is third party hardware with steamOS installed, no control at all on the hardware). Which means that in the end the observed latency will depend a lot on the hardware and drivers of the desktop PC and there isn't much Valve can do about that. So in the end I'm sure it'll be more than fine to play Civilization or Torchlight, MMOs and most RPGs but maybe not Counter Strike or Quake III. |
|