|
|
|
|
|
by jknt1164
4659 days ago
|
|
I'm not a software dev, so this might be a really dumb question, but how hard is it to port/co-develop Windows/Mac games to Linux? From what I can find out, PS3 is based on FreeBSD and WiiU is a heavily modified version of Linux, possibly Android. XBOX obviously Windows. Would it be that much harder to also have a SteamOS version in the mix too. |
|
IIRC, id Software pretty much had a "you're on your own" type of deal, with people using Linux. They provided the Quake binary, gave a README and some FAQs, and then you're on your own.
Likewise, Blizzard does not allow people to run World of Warcraft on platforms other than Windows and OS X. They know people run under WINE and could prevent them. But they don't. They just don't support it. It's win-win for them. More users without doing anything.
Porting is pretty easy if you target OpenGL and keep everything (sound, input) generic. SDL also works on many platforms.