| The single best advice I've ever heard for pricing: charge more. Seriously. Whatever number you're thinking of, it is too low. Think of a number that makes you wince. That number is too low, too. Many people here will suggest you charge like $5 or $10. These people are unwilling to buy your application at any price. They are not your customers. Their opinion on your price is irrelevant. (I mean this in the nicest possible way, guys.) Charge for value. It isn't a "little" app or a "simple" app. Your customers are not programmers and do not know how many LOC it was (or, on the other extreme, how much loving care you put into it). They only see the value delivered to them. Price appropriate to the value. People pay more money than you will ask, far more, for things which matter far less to them. Always remember that! Charge more. |
If someone is going to open their wallet and bother to enter a credit card number on your site, $10 is the same as $25. If your product saves someone a few hours of effort, $25 is a trivial amount of money to buy that time -- you will have a sale.
Don't compete on price -- compete on provided value. Make your app the best way to resolve 'Task X' and people will buy it.
Ignore those people who say you're too expensive. If they're wincing about $25 you really do not want them as a customer. Back when I priced software to be competitive 'on price', I attracted people who were looking for the cheapest solution and those people are, by far, the biggest pain in the tail for support that you will ever run into.