|
|
|
|
|
by peterderivaz
4650 days ago
|
|
Have you seen crazybump? There is a good tutorial on it at http://www.blenderguru.com/videos/the-secrets-of-realistic-t... It is a program that takes a single image and generates diffuse/normal/occlusion/specular/displacement textures from it in such a way as can be easily used as a material in blender. As you can see from the video, it can work amazingly well given the limited amount of input information. |
|
Obviously that's something that involves multiple stages, and I can think of three. The first is removing gradients from diffuse shading. The second is lightening shadows to match their surroundings (shadows, incidentally, could probably be used in combination with the 3D structure to infer light sources). Finally, you'd need to identify specular highlights and inpaint them. You might also have to use inpainting in stage 2, in order to deal with full-black shadows.