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by Kaali
4659 days ago
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Tactile controls are something that most phones are missing. But there seems to be a problem of culture. The games developed for mobile phones are targeted at mainstream casual markets. And there is also a culture of free beer with mobile gamers. When the client won't pay a proper price for the game, it is too much of a risk to create a large game. Which is why developers target simple casual games, and tries to nickel and dime with some targeted psychological tricks. I enjoy more complex game, even with mobile platforms such as Nintendo 3DS. My most played games are Fire Emblem Awakening, Etrian Odyssey IV, Devil Survior Overclocked and Monster Hunter 3 U. The first three games would not even require tactile controls; but I don't think any mobile gamer in the current culture would buy them for 30 to 40 dollars. With dedicated game consoles the culture of actually paying for a good large game is still alive and well. And I think that is the reason why developers make games for them. If the day comes when free-to-play casual games are the only mobile games available, it will be a sad day for me. |
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