|
|
|
|
|
by snowwrestler
4670 days ago
|
|
You're not playing fair with your comparisons. In the case of bottled water, you want to count all the costs of making the bottles, filling them, transporting, them, etc. In the case of digital content, you want to ignore the cost of producing the original, and focus only on the subsequent copies. When you take a bottle of water, the cost of inventory (which captures the entirety of the amortized cost of production) is less than half of the harm to the shop keeper, because the markup on bottled water is well over 50%. The primary harm is the revenue the shop keeper will forego because he cannot sell that bottle. In the digital realm, using a copyrighted piece of content without permission causes the copyright owner--who did have to invest in the original creation--to forego revenue as well. |
|
With bottled water, I want to count all the costs to the manufacturer of making a specific bottle: materials, wages, property taxes, equipment wear, etc.
With digital content, I want to count all the costs to the manufacturer of making a specific copy: none.
I'm not saying that unlimited copying of work is fair, I'm just saying that there is a qualitative difference in scarcity.
I don't really want to argue about what hurts more. I'll just point out that using nothing, or purchasing a license to work A, or purchasing a license to work B, can all be looked at as causing the creators of A and/or B to forego revenue.