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by Vaskivo 4664 days ago
I agree. He started with a tool, he enjoyed working with it and is making quality software with it. Why change?

Changing tools would probably make his productivity drop and he might not need the added features.

I believe in "finding the right tool for the job" but when one is making stuff "for fun" (as the author started), just go with what you want.

To me, I would code everything I could in Python.

For game development I would choose MOAI. MOAI still has a lacking documentation, official progress is almost nil (but the community is improving it), it's hard for newcomers and begginers, and the lack of good runtimes may scare away some users.

And I suck at it. I really, really suck. After playing with it for a while, I participated in April's Ludum Dare using MOAI. I ended up ditching almost all the physics due to weird glitches and slowdowns, couldn't implement all the features, and the code is a mess of callbacks floating around.

But I love it's philosophy, it's scope, it's ambition. I will continue making games in MOAI for the better or the worst. Because I like it, and because I want to.