|
|
|
|
|
by Nekorosu
4660 days ago
|
|
So Spelunky was made with GameMaker. It was extremely enjoyable to play which led to the development of the XBox version. It contradicts your statement "it's unfortunate that the process doesn't result in games that are particularly enjoyable to play.", doesn't it? Also I'm sure the dev tools don't play such a big part in the gameplay's quality of the result as you think. |
|
But I think another, more devious way to phrase "it's unfortunate that the process doesn't result in games that are particularly enjoyable to play", is:
"It's unfortunate that the process doesn't prevent more bad games from getting made."
This seems needlessly cruel at first, but seen another way, it's immediately sensible: languages with strong typing prevent bad code from getting compiled. We prefer compiler errors to something that runs, but buggily. Maybe we could rely on tools, of sufficiently high level, to point out things like: "this finite-state-machine representing a game mechanic has a very high connectedness; this could indicate that your game mechanic requires the player to make repeated choices with too many options, which will induce choice fatigue, making them quickly bored of playing."