| With what you've shared about you and your idea - there's a 0.01% chance it may be one of those 1 in a million idea that is a surefire hit. But it doesn't matter how small the chance is. You got to give it a shot. Only thing is - when the chances are so low, almost nobody believes in you - except you yourself. You already know the "usual" way. Create a startup. Get financed, work on your app and so on. But here's the other way.. If I were in your place and absolutely flat broke - I'd get a job with the skills I have that can support my dream (your app in this case). And here's the strategy I would use: To start with, make small apps that have a high chance of being a hit. Cross promote each other. One download becomes three. Once you've a solid network of your own apps and a good profit stream - then make your big app. Once launched, promote it among all your apps. Plus if the app has a viral component involving facebook or any other majro social network, it should grow virally. If not, find out why. If the app has in-app-purchases, they should be converting and providing you a major revenue stream. Keep optimizing the app/game and reinvesting the profits. That's what I would do.
Not the most efficient way. But something anyone can do. Hope it helps. P.S. This is also why Zynga's new games get to the no.1 spot. They promote it in all their previous apps. Even Rovio's Angry Bird was their 60th app or something. When it released, you bet they promoted it in all their older apps. |