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by Amadou 4673 days ago
the interaction between terrible human drivers doing wildly unpredictable, insane things and the inflexible, unadaptable automated cars.

There are only so many things bad human drivers can do, the physics is pretty limiting. It isn't like they can teleport in front of another car. Even the craziest things like opposing traffic jumping the median into oncoming traffic isn't all that crazy, it isn't conceptually different from a deer jumping in front of a car.

I'm not comfortable with dying or being injured due to a software error regardless of whether its likelihood is higher or lower.

Hard to argue with that.

1 comments

> There are only so many things bad human drivers can do, the physics is pretty limiting. It isn't like they can teleport in front of another car. Even the craziest things like opposing traffic jumping the median into oncoming traffic isn't all that crazy, it isn't conceptually different from a deer jumping in front of a car.

I was thinking about your assertion that it's easy to solve, and why exactly I disagree with it so strongly on a base level. What am I basing this belief on?

And I figured it out. Driving games.

The AI in driving games like Gran Turismo has had more work than Google or any other company has done on theirs. And not only that, the AI in driving games has perfect information of the physics involved and the environment around them.

And those AIs are still fucking terrible when interacting with human players. Pack of AI driving around? Just fine. Add a human driver to the mix and it turns into a disaster.

This is why I am very concerned about automated driving in the real world alongside human drivers.

First, I don't think it is easy. I just think it is feasible because it is a reasonably bounded problem.

As for driving games, those have a different set of requirements and incentives. Driving poorly isn't necessarily a bad thing from the position of game play.

The AI in games like Gran Turismo is a terrible example. That AI is not designed to avoid accidents. Accidents are an acceptable part of the game play, and you're racing at high speeds above the norm.

It would be at least as difficult, or less so (but not more so) to program AI to interact with human drivers with the primary goal being safety, not speed and exhilaration.