|
|
|
|
|
by jmd28
4676 days ago
|
|
What fuss are you referring to? This is the original blog post:
http://www.gamasutra.com/blogs/YannSeznec/20130820/198453/Ge... It's one studio sharing their experience with selling a game on Andriod. Choice quote:
"We have a lot to learn This was our first Android release. We probably could have done more to avoid the massive piracy of our game - or, even better, convert pirate users into paid users. I think that Android apps are definitely going to get pirated no matter what...I can only dimly imagine the level of piracy that a truly successful paid app has. However if we had anticipated this situation we probably would have included some sort of in app purchase, perhaps to unlock extra levels or game modes. At least then the pirates would have the opportunity to pay us a little something if they were enjoying it so much - the main problem is that most of these pirates probably exist in a commercial ecosystem where the Google Play store does not even exist, and it doesn’t occur to them to buy any games from there at all." |
|