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by Zigurd 4689 days ago
Excluding the most rarified fine art, every creative endeavor is a balancing act of money, materials, time, and effort. Good taste and a sense of art is going to guide you to the best result that balances all those factors. What's different about software is that everyone who makes software for public consumption needs taste and artistry.

Once you have your creation, you just flip a switch and as many editions as anyone would want can be created. This makes the boundary between art and commerce in software almost friction-free, unlike, say, designing a car where a factory costing hundreds of millions of dollars is interposed between design and replication.

There are only a handful of big car producers and they only collectively need something on the order of hundreds to low thousands of trained designers. To these designers, art is part of their education. That's just not going to be the case for software developers.