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by 6ren 4680 days ago
I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why.

I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do.

I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and heavy-handed. Or, even a big word "CLICK!", pointing at the oranges. I know! Make it work instantly, from the "click" in click-and-drag. Then, you'll quickly notice you don't need to drag. And even if you don't, at least you can still play.

BTW: how many people here know the words awn, naan and alb?

3 comments

I'm planning on adding click and drag in a future release. The best input method is to just type the words though! You'd only realize you can do that if you read the help (which I realize no one really does). I'll think about how I can make it more obvious for players. Thanks for the feedback and for playing!
You should just flat out tell people to type the words, prominently. I tried it because I figured it would be the best way, but a prominent hint at the start would be the best way to do it.

Every game should feature a "How to play" thing right off the bat.

Yes, the game has somewhat skeuomorph graphics but don't have skeuomorph behavior. If the letters would look more like buttons then i think you wouldn't try to drag it because you don't drag a button in real life (when trying to use it intuitively).

Edit: If they would look like keyboard keys then that would also suggest that you can use the keyboard too as mentioned in another comment.

naan? Like the bread? Pretty common word.