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by PavlovsCat
4697 days ago
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How about applying real-time effects to the audio? Nothing heavy, but just so they're rarely or never exactly alike? Preferably adjusting the parameters depending on something to do with the event (for example, make the "starred" sound less high pass filtered the more projects the user doing the starring has)... and then add the ability to define and control said audio filters to sound packs. Of course this would increase client requirements by a lot, so maybe it would need to be optional. And/Or you could simply pre-render a bunch of variations and mix between two of them for each playback for more variety at next to no cost. |
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