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by brimanning 4697 days ago

  Kotaku makes it sound like the devs are saying female characters are just somehow more complex technically than male characters, and they literally didn't have the technology before to create them.
What they're really saying is that it would be twice as much work with two different modeling and movement algorithms running instead of a single, streamlined approach. It's not impossible, but considering the amount of work developers already have to do and the graphics the games are running, it was left out in favor of a smoother, finer experience.

What you noted about creating an engine to support custom characters means that those developers took the time to go back, refactor existing code and optimize around different multiple different models running simultaneously while keeping a smooth experience.

1 comments

Eh, I don't think they said that at all, and that doesn't make sense anyway. They would need to add an extra 3D model or two obviously, so sure, that's a bit more work, but in the big scheme of things it's very straightforward. By "modeling and movement" algorithms, I assume you mean animations, and I don't see any reason at all that they couldn't just use the same skeleton as the male characters, which negates the need for new animation work.

I'm not sure what the point of your second statement actually is, but I disagree with that too lol. I feel like you're making the easy parts sound very difficult and then completely trivializing the part that's actually a lot of work.