|
|
|
|
|
by derefr
4698 days ago
|
|
> remotely attestable hypervisor How does this bit work, by the way? What's stopping an altered hypervisor from lying to say it's unaltered? (This is the classic "how do you verify a player on your FPS isn't running a bot instead of a game-client" problem in a nutshell.) |
|
There are known TPM and LPC bus vulnerabilities. That is why long-term we will move away from that dependency by utilizing upcoming CPU features.