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by obvioustroll
6244 days ago
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If the devs aren't hitting their targets, that's a problem. If they are hitting their targets, but you think they are capable of more then make the schedule more aggressive. However, I should point out that thinking for a living is a little different than many other modes of employment - just because they aren't typing doesn't mean they aren't working. |
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The harder the problem, the less time you spend at the keyboard relative to the total project time.