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by bhauer 4700 days ago
Yeah, I've noticed that Chrome is especially bad since it still does very little to GPU-accelerate SVG. Frankly, one reason I had left it enabled for so long was to make a point about Chrome's bad GPU+SVG support. Why should it be necessary to use the CPU to move a semi-circle?

But in any case, I'd rather not distract from the points I'm trying to make in the blog entry, so the background is now off by default.

1 comments

Where does it actually run well? It doesn't peg a core on Safari, but scrolling still feels laggy and unpleasant. I initially assumed you'd implemented your own inertial scrolling, as with old Google mobile sites.
It runs well on all my PCs, which admittedly are all Windows. It's just an SVG+SMIL animation. My opinion is that in 2013, it should run entirely on the GPU. But I acknowledge that's not the case as much as I think it should be.

On my box, it uses ~2.1% CPU and ~16% GPU in Aurora.

Ah, yep; it actually works quite acceptably in Firefox. Very unpleasant in Chrome and Safari, though.