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by bensandcastle 4690 days ago
All Unity 3D. Thanks for the feedback that you want more detail. We're posting some app video and a developer section soon.

We make the real world (surfaces/objects/hands) appear as 3D objects inside Unity. We do the heavy lifting with computer vision and math so you can code the game as you would any other--the cool bit is the 3D objects correspond to stuff in the real world. Our number one goal is to be the easiest environment to dev on.

2 comments

Seems strange that you don't have C++ SDK as well. Unity3D is great, but what if someone wants to add support to an existing 3D modeling application? Even if you're primarily targeting indie game developers, what if I my engine of choice is UDK instead of Unity3D?

Depending on how you implement your Unity integration it probably wouldn't be very hard to add support for other code bases, but if you want a lot of developers making applications for Meta it seems like you'd have more options available.

Since its a first dev version and aimed at simplicity i understand going with Unity first. I am sure they will add other technologies at a later stage.
Will this work with the free version of Unity, or only the paid version? I'm a student doing research in computer vision and would love to develop for Meta. (I actually proposed something very similar a few years ago and wanted to work with Steve Feiner, but I was never able to get in contact with him).