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by rje 4696 days ago
That's what I've done to date in First Law and it works well - as I continue to need more traditional configuration/UI stuff I am finding it a bit of a struggle though. Like right now I'm trying to create a controller/flight stick configuration screen and the number of choices continue to expand. Lots of work to figure out what works well for complicated UI structures.
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Awesome work on First Law, btw. Very much enjoyed the demo, and I'm looking forward to seeing more.

I'll probably be recommending it on http://www.oculusriftinfo.com tomorrow.

(For anyone else looking for Rift demos - First Law is a really excellent demonstration of the power of the Rift for cockpit-based games. )

Thanks! After getting slammed by my day job for a couple of months I'm hard at work on the next build -- been posting screens/videos over at my website http://rjevans.net if you haven't seen them already :)