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by eropple
4717 days ago
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That all said, Unity's version of Mono is pretty old, kind of crippled in annoying ways, and they're using an old, buggy version of MonoDevelop (which can't even be bothered to pick up my Xamarin Studio code formatting settings). It's extremely rough going and pretty unpleasant to work with, IMO, to the point where I've gone to a home-rolled C++ engine for my project (having originally come from XNA, tried and ruled out MonoGame, and then tried Unity). |
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