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by eropple 4717 days ago
That all said, Unity's version of Mono is pretty old, kind of crippled in annoying ways, and they're using an old, buggy version of MonoDevelop (which can't even be bothered to pick up my Xamarin Studio code formatting settings). It's extremely rough going and pretty unpleasant to work with, IMO, to the point where I've gone to a home-rolled C++ engine for my project (having originally come from XNA, tried and ruled out MonoGame, and then tried Unity).
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Have you tried Visual Studio? It's an amazing IDE to work with when building games in Unity
Well, yeah. I've used it, and if you're using Unity, it's the only serious option. It's still terrible, because it tweaks out ReSharper (for very good reasons on ReSharper's part--Unity thinks dumping everything in one namespace is a good idea and all sorts of stuff breaks otherwise) and because there's no real support for the dog-stupid not-actually-JavaScript that you're forced to contend with because so much existing code uses it.