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by masklinn 4707 days ago
> Anything that runs on ES should also run on standard OpenGL implementations but the reverse is not true.

Not exactly true, AFAIK, OpenGL 4.1 was the first "full" OpenGL version which was fully API-compatible with ES (2.0, you need OpenGL 4.3 for ES 3.0 API-compatibility).

IIRC, none of the OpenGL versions prior to 4.1 were complete supersets of OpenGL ES.