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by aboodman
4721 days ago
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This is an overly simplistic analogy. No platform developer, when faced with weeds would say "let's torch it". What really happened in my opinion is that they tried a weed killer. However, as in real gardening, it turned out that distinguishing a weed from a non-weed is complex, subtle, and full of value judgments. In some cases, even if a plant has weed-like traits or capabilities, it's not a weed in the eyes of the gardener. It depends how the capabilities are used. There were also cascading effects (and here is where I really stretch the metaphor). Once a few non-weed members of the ecosystem were killed, the garden suddenly looked a lot less inviting to others. |
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So I think that the analogy still stands, in that if you want an ecosystem there isn't really any way to mechanize it yet and you have to be prepared to do some of the work by hand. Creating an ecosystem worth having means offering up interesting capabilities. Offering up interesting capabilities means that parasites will appear. You can remove the parasites either by removing the interesting capabilities, or by doing the hard work to single them out. Doing the former can have grave consequences for your ecosystem even if it appears easier/cheaper in the short term.