| Folks, stop bitching and complaining about this or that idea being good/bad/impractical etc, etc. It's a designer's demo portfolio work. http://www.johnnyplaid.com Designers do this stuff because they have ideas about how devices and interfaces can change and they explore those ideas. It doesn't seem to me that Johnny is making claims about inside information. He's using his visual talents to create mockups of what might be possible in the future. The medium is different, but the process isn't any different than sci-fi writers setting stories in the future or me making UI wireframes for an application. It's just ways of exploring what could be done. The last point is to realize that this is most likely just personal portfolio work. Some of us have github profiles and others have PSD's. Just think about the exposure Johnny is getting out of this and how it might get him more work in the future. That's the best reason for him to make this. |
There is this notion of the 'uncanny valley' where a rendering/expression of a human gets too close to the real thing. There is a similar space in design where dissonance between what is possible and what is shown jars the senses.
Escher used this to great effect, creating scenes that you eyes initially perceived as 'normal' but began to sense a 'wrongness' or 'otherness' which as you looked more closely became apparent.
This would have worked better as an exercise if he had done an advertising type pitch for a tri-corder or what ever the Stargate equivalent is. But by using the next generation of a product that is already out there and known for its design, and adding in features which are currently science fiction (and physically impossible [1]) the designer causes the brain to go "urrrk?" and the whole thing collapses.
[1] For example, iPhones use a touch screen based on capacitance. Graphene is a conductor. A transparent graphene cover would shield the phone from being able to see any change in electric field (it would, at best, be diffuse across the conductor) and render the touch screen inoperable. Try this fun experiment, put a piece of paper over an iPad and watch your gestures go right "thru" it, put a piece of foil over your ipad, and note how you can do anything.