Hacker News new | ask | show | jobs
by jrockway 4717 days ago
I love the idea of wrapping the display around the side of the phone and having touch sensors to detect when you're holding your phone. I have this problem where I'm holding the phone with one hand and trying to press something with my thumb. It doesn't register as a touch because part of my hand is contacting the front of the screen, causing my action to be interpreted as some sort of two-finger gesture. With accurate information about where my hand is, this would be easy to fix.

One question: why not a 1920x1080 screen? The Galaxy S4 already has that resolution.

4 comments

Seriously, why do you need 1920x1080? 1280x720 on a 5 inch display is great, even 960x540 on a 4.7 inch display (Optimus L9) still looks great, I just don't see the point unless you want to deplete your battery as fast as possible...
Yes, Enough with the PPI race. On a 4" or 5" display give me 720p and more battery life over 1080p.

If the manufacturer does not opt for the top of the line GPU, games suffer too, since by doubling the resolution, you need to quadruple the pixels rendered. Apple made this mistake with the iPad 3 and iPhone 4, both which performed worse than their predecessors.

This PPI race reminds me of the megapixel race in cameras. Where dumb consumers think a "higher spec" is better when it actually gives them a fuzzier screen (pentile OLED over non-pentile, not in LCD), worse battery life, and worse performance in games.

please continue the PPI race so I can get an even more awesome Oculus Rift!
I believe the ipad mini already has touch rejection of this sort.
Slightly off topic but if interested in learning more about DPI/fonts check out http://billhillsblog.blogspot.com/ and http://thisdeveloperslife.com/post/2-0-5-typo
iOS 7 solves this to some degree by letting you swipe from the edge in place of tapping the navigation buttons in the titlebar.