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by maffydub
4718 days ago
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How were you implementing the Canny edge detector? As a GLSL shader or on the CPU? I implemented a (simple, not quite Canny) edge detector in GLSL and it runs fast enough not to be distracting (https://github.com/matt-williams/Optometrist). I've tried using OpenCV (which isn't GPU-accelerated on Glass because I think OpenCV is only accelerated on Tegra) - this _was_ too slow. |
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