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by Lusake
4728 days ago
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I love video games. The problem I have with recognizing video gaming as a sport is mainly that the rules and playing fields change too often, and with no regulatory bodies to provide checks and balances to these changes. The developer of the game being played can change and patch whatever they want, whenever they want, with no oversight. Not to mention, the sport being played is essentially whatever the "cool" game is at the time, which changes year after year. It would be difficult to maintain interest in a game for even 2 Olympic cycles, let alone hundreds. Can Starcraft 1 still generate massive world-wide interest in 2013? How will LoL be doing in 2023? Meanwhile traditional gaming and sports haven't changed a whole lot over the hundreds or even thousands of years we have played them, they have stood the test of time and are still capable of generating massive world-wide interest. Video games cannot claim to have done this. With that said Im not against awarding visas to pro gamers. |
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I think the evolution of the playing field is actually a great thing, and something I wish conventional sports did more. A rule change in a physical sport happens so rarely.
The only reason conventional sports remain balanced and interesting to watch at all is because they are nearly 100% symmetrical (ex: 5 on 5, symmetric court/field, tip-off to start, etc). In my opinion, this actually leaves a lot of sports as pretty poorly designed "games" -- any activity that you can assign a score to can turn into a competitive sport under the existing physical sport paradigm. I don't want to pick on any particular sport, but I think a lot of popular sports just ride on past passion, nationalistic/regional pride (rooting for your team), and sponsorship marketing rather than the game itself being intrinsically interesting to watch. Which could be an endless cycle, with schools giving scholarships for those who perform in those sports, and the next generation having the same feelings for them.
More importantly than having a wider viewership for eSports (as a game designer and developer by trade, this is obviously exciting), I'm more excited about how this will affect physical sports, and force them to evolve into becoming more entertaining and fun experiences than they already are, instead of stagnating as they have been for nearly a century.