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by froo
6244 days ago
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Well the thing is that is one of the conclusions we came too after having built a prototype. I'm not a skinny guy (nor was my partner), we built the thing for personal use and after several months of use we had found that it was simply too much additional effort that a simple meal plan could accomplish on is own. There were several things we didn't account for in our initial design. 1) Battery life on the mobile phone... Keeping your GPS on during waking hours is a big drain in current generation phones 2) People sticking to the plan (ours was designed so that you could go "off plan" if you felt hungry and it would adapt) ... during early testing if you skipped things, it could go out of whack 3) Motivation, we let several people use it, not including ourselves (about 15 all up) and we monitored the use and we found that in almost all cases (except 1) that people just stopped using it after around a month, with it's novelty wearing off after about two weeks. That's when we started to look at how the business models of other Dietary businesses work. Basically, it had little more than novelty value - a simple meal plan and exercise would have achieved the same result. (On a personal note, I found it just as easy to ride my exercise bike while watching TV and eating smaller portions to keep losing weight, I just bought smaller plates and glasses to change my perspective of the amount of food I was eating.) |
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You made a search engine. You found you weren't making any money, so you studied how other search engines made money, and you found that they had ad and paid-position results. You didn't like that, so you didn't continue. Then google took the approach of trying to give people what they want (fast, uncluttered, relevant results), and then later (literally years later) working out how to make money from it (this was a whole project in itself: text ads, relevant to search, priced by auction: adwords, seemingly "inspired" by goto/overture).
Your point 3 (motivation) seems to be the show-stopper. My suggestion is to consider if there is a way to solve this problem - not in order for you to make money, but in order to help people diet. Illustrative examples (recall that I don't actually know anything about it):
- Make it continually novel, with new content being added all the time (like HN, or WoW), or the "achievement unlocked" of some games, or Nintendo games. Or a new diet every week. Or even as a platform with new perspectives on the diet coming out each week or day (like a daily horoscope or cartoon maybe?). Don't know if this would work, but the idea is to attack the problem of novelty wearing off.
- Or expand on the solution you found in your personal note: tell people to buy smaller plates and glasses; and buy an exercise bike, with instructions about how to set it up with the TV. Maybe this seems trivial and obvious, but I'm guessing it wasn't the first thing you tried yourself - maybe encouragement and guidance would make a huge difference for some people.
Maybe it seems that you can't make money from this; but (I believe that) if a business finds a way to help people, it will find a way to make money. The thing that is potentially exciting is that maybe there is a fantastic way to be extremely helpful to people in dieting, that all the other businesses have missed, because they were focussed on the business model that worked - instead of doing that, find a better way, like Google did.
It sounds like you've done a thorough and intelligent job (and also that you are sick to death of it), and that you were excited about your solution, not about the problem. Let me emphasise that I really have no idea if there exists such a solution as I'm outlining - I just wanted to communicate a focus on your customer's problem, not business models. Reading back that previous sentence, it sounds kind of rude to me, but I hope you'll understand how I mean it.