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by grhino
4721 days ago
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You might be right that is the nature of the game. I played DotA for the thrill of having a powerful character exerting his dominance over other players. It just doesn't happen if your team isn't performing. Plus, DotA has incredible death penalties. The fact that you are launched into a game where your fun depends on the performance of a bunch of strangers in a fast -paced, hostile environment that penalizes mistakes heavily with only short bursts of text to communicate is a recipe for vile players. The weird thing is that the stakes are largely only whether the game will meet the player's expectations. Also, humans are generous when judging their own abilities and are miserly when judging a stranger's abilities. |
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I don't find this genre fun whether I'm succeeding or not, for me it's 100% journey (casually and socially exploring the way mechanics combine into interesting gameplay - including failures as much as successes) and these games and their player base seem to be the precise opposite of that.