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Nintendo's been mainly working off their portables for years, really. The N64 didn't sell that great either, and the Gamecube did pretty awfully, ending up selling what few units it did almost entirely on the merit of its first-party games and a couple rare gems, like Tales of Symphonia. The Wii was unusual -- the Wii U is more "normal", by Nintendo sales standards! Fortunately for them the 3DS is doing great, gathering dozens and dozens of great games, and probably makes a tidy profit margin too. They did a wonderful job pivoting the console; people pretty quickly lost interest in the 3D aspect, but there was no reason they had to market the console on those merits to begin with, so as far as I can tell they've mostly de-emphasized that aspect of the device (and nobody I know even uses it!) It's also cheap enough that even as the Vita does finally pick up sales and actual games (and it's happening, finally), it probably won't hurt the 3DS' sales -- their game lists seem more mutually exclusive than not and if someone can afford a Vita, they probably already have a 3DS if they ever wanted one. The Vita is really its own interesting story of a console with (initially) almost no games -- a lot of more minor and independent developers have found that they can get great sales on the Vita since the market is much less saturated. Amazingly, a few months ago, the top selling Vita game was actually a rather niche title that was released with no prior announcement on the e-shop and no marketing whatsoever. I kind of wonder if the Wii U will have a year or two (or ten??) of the same kind of thing -- it definitely could be an interesting platform for indie devs. |