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by lacker
6244 days ago
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You are either (a) making multimillion-dollar blockbusters and bound by capitalists and IP holders, or (b) try to do whatever you want with your friends with nearly zero chance to be noticed by the industry or consumers. The gaming industry is changing though. A lot of iPhone games have been successful on a smaller scale. There are also several promising social gaming startups like Zynga and Playfish. And there have been a lot of game startups out of China getting funding based on virtual-goods business models. All this stuff is pretty interesting and offers the potential to make a hit game without working for EA. |
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Also, electronic distribution (i.e. Steam) may free indie developers from the shackles of publishers.