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by icefox 4733 days ago
When silly puzzle games have hundreds of MB of assets it is okay, but this is a lot? Users don't seem to care or all of the "lets recompile our flash junk" that eats 500MB+ wouldn't do as well as they are doing. If app size matters it is usually the assets that need to be trimmed first.

What would be nice if in the app stores they showed how much space your app would you and let you sort on that, give some sort of incentive to reduce your size.

1 comments

No need to get upset at GP. A lot of low-end Android phones have little internal storage and installing to SD is not a default thing. I'd be that most Android apps are under 15MB and a lot of apps that I use are under 3.