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by Impossible
4743 days ago
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This isn't entirely true. As of OpenGL 4.3 (latest spec), OpenGL adds compute shaders as well. Their primary usage is to make interopt with the graphics pipeline less painful than it would be with OpenCL, but in theory you could use OpenGL (or DX11 on Windows) compute shaders for non-graphics tasks, and they'd have roughly the same capabilities as CUDA or OpenCL. |
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