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by jokoon 4738 days ago
> Why is it objectively superior to have distributable binaries that have to be compiled or ported for each architecture and OS? What is the fundamental advantage here?

Speed of execution, and independence regarding what you can do with a browser, compared to what C/C++ offers you, especially libraries and access to the metal.

I'm not saying those are better ways to make games, but if you want real time stuff, like physics or animating several units at the same time, real time inputs, networking, a browser is not going to cut it. A browser is not an OS in itself, it just makes apps easier to make.

The web has been developing a lot since v8, it's really a good thing for developers who want to make things quickly, with pretty good performance, but I doubt it enables dev to do all sorts of applications imaginable. Games are mostly always resource intensive.

This game is really great, but remember, it's free, doesn't seem to run well on smartphone (when in fact v8 aimed to do just that), and it's not like it will be the most played game in your life. You can't make people buy this or play it at a game show. This game is a pearl, it's well done and I had a very good time with it (although short, and I doubt I'll come play it again), but it does not mean all game should be made using this platform.