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by lenazegher
4732 days ago
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>It's relatively well accepted economics that product pricing tends toward the marginal value, which for software is near zero. Do you perhaps mean the marginal cost? I don't see any reason that the marginal value to the consumer of software would be near-zero. In any case, I'm not sure I agree - the marginal cost of AAA video games is near-zero, but the market price is $40-$60. |
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If you look at the top 10 paid apps in the iOS app store, 9/10 are games. In a sufficiently large market, games are interchangeable; I might equally prefer hundreds of games. As long as at least one of those games is free, the marginal value of some particular game to me is zero.
Now this may not be true for example when considering applications used for business, that provide perhaps a lot of value. But these represent just a tiny fraction of the overall market, which is mostly games and other mass-market, interchangeable software. It is large in absolute terms of course; that is how a great many developers make their living. But it is very small relative to the overall ecosystem, so it is fair to characterize most purchases as having essentially no marginal value.