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by StavrosK
4740 days ago
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Deploying frequently when you're 1-2 developers is much easier, usually. A very important predictor of code quality that I've found is gut feeling, and, when I feel pretty confident about a piece of code, it usually turns out fine. There have been times when I said "hmm, this 3-line change doesn't feel right" and it turned out to have a bug in it, so I rely on intuition a lot (tests can't catch everything). When you've only got a few, experienced developers, it's much easier to ask "hey, how do you guys feel about the changes?" and push if everyone's fine. With larger teams or less experienced people, you need to go through more testing, which slows things down. |
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The end result, is that to have a patch deployed you'd have to get the patch, the whole codebase, and everything replicated and proven elsewhere (with realistica data and use cases), and a third party was contracted to do this.
It became insanely expensive to do even the smallest thing to make users or project sponsors happy... we couldn't give them code in any timely way, so everything became workarounds.
And you'd always find some project that would fight with this so much that they'd start writing in back doors. Auto-generating a WSDL on one occasion revealed a method for running arbitrary SQL. I guess some dev got sick of waiting 6 months for the next answer they needed.