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by mtgx 4739 days ago
Will Microsoft support the full OpenGL on Windows, too, now? Or will they just run WebGL through Google's ANGLE project?

At least Google had the "excuse" to use it because they couldn't put OpenGL on Windows themselves, so they had to translate DirectX to OpenGL to make WebGL work.

What's Microsoft's excuse? They should support OpenGL and allow Google and Mozilla to use the OpenGL API's directly, too. Then we'll all get faster, and possibly richer WebGL.

1 comments

OpenGL on Windows is a driver issue. Some hardware manufacturers make opengl drivers, of varying quality. I'm not clear what you want Microsoft to do?
Microsoft should control Windows like Apple controls OSX except when I don't want them to! If something is wrong with Windows, it's Microsoft's fault for not controlling third party vendors! When Microsoft controls third party vendors, they're being anti-competitive!