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by mhd
4751 days ago
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If I remember correctly, the ported game does need a memory extension, which would've been a no-go back then. Wonder how much you would have to cripple the ported effort to fit in in there, if at all possible with the same approach... |
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The original must have needed all the memory it could get its hands on - looks like it doesn't use the Apple //'s 'double high res' modes, for instance.
Forum thread of Sanglard trying to sort the thing out, with the help of some 6502-heads is also entertaining:
http://forum.6502.org/viewtopic.php?f=2&t=2223
Almost makes you want to combine the two actually hacker-ish posts of the last two days - the lightweight block ciphers and this and burn a weekend implementing SIMON in 6502 assembly. Almost.