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by princess3000
4741 days ago
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I'm not super technical but I've always been skeptical of "cloud processing," especially after the Sim City debacle. Are there any scenarios where actually processing information on a server instead of on the user's home Xbox make sense, aside from things like WoW and Diablo III where you need to do the calculations on the server to make the multiplayer aspect fair? |
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It also makes sense for "complex" calculations. It's how stuff like Google search and Google maps works - you send the query, big machines chomp on the query and spit out a result, and your netbook doesn't have to go into overdrive trying to figure anything out. Basically anything that can take 100ms or so to complete could be moved off of the appliance and onto Microsoft servers. Why? Well, why not? Make some more room for rendering, I guess.