| > I don't care about flatness or skeutransmogrification or whatnot, but the damn thing must WORK. Absolutely. I don't understand how so many people are focusing on the highs and lows of the UI but are ignoring serious UX problems like the one you pointed. Apple says "Nothing we’ve ever created has been designed just to look beautiful. That’s approaching the opportunity from the wrong end." but then they change the perfectly readable Messages screen to a less readable one that has the only advantage of arguably looking better. And it's not the only problem IMHO. On that screen used to be a send button that invited interaction. You look there and you know that it's "actionable". Now in the new version there is no button, only a gray text with "No Perceived Affordance" that looks more like a description than an "actionable" element. The most important "action" on that screen happens when you press a gray text on a gray background! And the call screen? On the iOS6 one it was easier to read the name of the person who is calling because the white text is above a black overlay giving it enough contrast. On the new one the text although bigger is lighter (as in less bold) and is directly on the image. Light backgrounds (sky, clouds, etc) will make the text barely visible. Also how can I reject a call? There is nothing on that screen supporting the second most important functionality that is expected from it. Even accepting the call is now more complicated. The size and position of the elements makes more sense now but the text is lighter (less readable) and it's now more complicated to accept a call: before you only needed to touch accept, now you need to slide. The home screen: even ignoring the aesthetics that I personally don't like, it's undeniable that the text is much more readable with iOS6. The small border and shadow made it readable with virtually any background. Also the icons were easier on the eyes, the new bright colors tire/irritate the eyes more. Also the relationship between icons and the functionality they represent was already hard in some cases. For instance for someone that didn't know Safari it was not easy to tell which was the browser and which was the compass from just the icons. Also the photos icon was not obvious at all and the Music vs iTunes Store icons are almost the same with different backgrounds but now it got worse: none of the exisiting problems got any better and at least reminders, settings and game center got worse. Of course there are a lot of screens that got better imho. Music, contact view, the calendar, clocks, compass, weather... |
The "Send" text is gray because the input box is empty. When you typed in something, it will turn blue. Still not as intuitive as a button though.
> Also how can I reject a call?
It's exactly the same as in iOS 6. There've always been two different call screens since the first release of iOS. One is shown when your phone is locked, where you need to slide to answer and push the power button twice to reject. Another one is shown when your phone is not locked, where you have an answer button and a reject button. The screenshot causes the confusion because it is comparing the second call screen on iOS 6 with the first call screen on iOS 7.