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by jordan0day
4756 days ago
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"A used game can be sold next to a new game at the same point in time and the used game will be priced cheaper." "The shop only prices it cheaper to encourage you to buy it, because they have a higher profit margin on used games." So why isn't it the publishers job to ensure that neither of these statements are true? That is, two months in, why haven't they dropped the price of the new game enough to make it attractive compared to the used copy? If they can't make any new sales because the used copies are so much cheaper, what's the point of maintaining that price? |
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Before the player has played the game, the value of the game disk is shown to be at least $60 dollars to that person. They show that by paying that price.
Once a player has completed a single player game, the value of the disk to that person is now zero. Given the opportunity, they will sell the game at any price they can get. They will happily trade the game in for $5.
To a new player coming along, they may still pay $60, but if there is a used (and effectively identical) copy sitting there for $55, why not buy that instead?
A shop will price match a used game down to below any price that a publisher could conceivably wish to charge because they only pay a tiny price for the identical product used.
> That is, two months in, why haven't they dropped the price of the new game enough to make it attractive compared to the used copy?
The comparison is meaningless because they are identical. The cheaper price always wins, and the used game will always have the cheaper price.
Used cars are fundamentally different than digital goods due to the fact that they can be consumed infinitely without devaluing the physical asset.