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by jordan0day
4756 days ago
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"I personally am not a fan of used games (I don't see it as being much better ideologically than piracy, since the people who made the game are not getting compensated on resales which provide an identical experience to one that you get brand new)" This argument is crazy. No one considers buying a user car grand theft auto, and no one considers being the second (or third, or tenth) owner of a house as some sort of scheme to defraud homebuilders. Cars, homes, and video games are property. It should be the right of the property owner to do what they chose with their property, including selling it. The prices of new homes and new cars have been adjusted to compensate for the fact that that property will be resold. Why are video games any different? If game publishers can't make a profit on their wares, they either need to charge more or spend less. The secondhand games market is not the problem, at all. The efforts of the publishers to kill off the secondhand market is a great example of the same sort of crappy, cartel-like practices we decry when it's done by, say, the wireless industry. The game industry shouldn't get a free pass to behave badly like this. |
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I've had this opinion for a while, and it comes from a perspective where, if you're prepared to look for it, all digital content is free. It can be pirated if you want, with a negligible prosecution risk. From there, I see two reasons to purchase content: either it's more convenient than piracy (Spotify, Steam), or you want to compensate those who worked hard on creating it.
Plus, I think that when you purchase a game, you're paying for an experience, rather than an object. For that matter, this is the same with books, and movies. You aren't paying for the paper it's printed on, or the disc in the case, it's the experience you have with the content - more of a consumable than a physical item. If you think this way, it's difficult to understand why you should be able to sell the distribution method and therefore transfer ownership of an experience.
There are issues with this argument, obviously. If you buy a DVD and have friends round to watch it, it seems silly that everyone should there should have to pay, which is a natural extension of this argument. I don't really have a solution to that.
The other issue with used games that I see, is that the only people making money off it are retailers. If I spend money on a game, it's because (as I noted earlier), I want the guys who worked hard on it to be compensated. If I buy a used game, I'm just giving money to GameStop.
Because I think games are experiences rather than physical objects, I don't think the property/cars/etc analogy holds. As I noted in another comment, buying a used car is not the same a new car, whereas buying a used game gives an identical experience to a brand new one.