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by batiudrami
4756 days ago
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You don't get an identical experience with a used car. The car has wear on parts, a shorter warranty, uncertainty regarding previous treatment and servicing, and no 'new car smell'. With a used game, assuming the disc itself hasn't been damaged (and if it has, you are entitled to a refund as per any retailer's used games policy), you get an identical experience to a person who purchased the game new. |
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Why should games be considered any different?
You also don't get an "identical experience" to a person who purchased the game new. The bits on the disc may be identical, but the experience isn't. For example, a game bought new in 2009 might look great in 2009, but by 2013 you've come to expect more. Likewise, there may be fewer players online for multiplayer experiences. There's also all sort of additional intangibles -- you probably won't be the first person in your peer group to play the game, so you can't brag how you beat it faster than someone else, or have the same feeling of shared experience when you ask "did you get past level X? How did you beat the lava golem?", and their response is "I don't know, I did that like two years ago."
The analogy isn't perfect, but hopefully it's illustrative enough. At the end of the day, both cars are video games have a certain value when new, and a certain, probably lessened, value when "used". The characteristics by which the value has decreased from new to used are different, but they're extant in both cases.